Comments: Demo YouTube video.
adm-in wrote:
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My son loves cop games and so i downloaded the demo. He had played it for hours without getting bored or beating it. I personally don't enjoy that type of game much. So I was wondering how long the demo last and if there is any real point in buying the game if all he does is just drive around and never really beats parts of the game. I mean does the demo stop working after playing it a certain amount of time or anythign like that. I mean the demos great and im sure the game is to but 60 bucks is alot for him to just do the same thing he is doing on the demo.
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if we download a demo version of a game it expires after some time then if we redownload the demo version of the same game, the demo version "knows" that our trial perioad has expired. How does this happen, does the game leave behind some sort of cookies? how can we erase this "memory" of the game? so that if we redownload it the game won't know that we have already used the demo once.
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i found a demo of killzone liberation that i have to download
i lost my psp awhile back but im planning on getting a new one
soon
i saw the demo and i frgt how to get such things on my psp and be able to play it
SearchId=15742&Page=1&PageSize=15&Section=Media&ShowMedia=15742
that is the link to where you can download the demo
can someone please help me
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I'm a rnb/hip hop singer and I want to record a demo with a rnb/hip hop studio, Could someone tell me what the process is in recording a demo in a studio, I know there are people there to help me out, but what do they do? Do they produce the music, or am I supoosed to know how to produce? Do they come up with the instrumental or am I supposed to? Please enlighten me on how the process goes when recording a demo in a recording studio.
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Hi i am an actor and am basically starting from scratch for a demo reel. I know of a few companies that will help you create a demo reel from scratch, but they are in LA. Anybody know of any in NY?
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Whats the difference between making a demo vs a album im a recording artist i hit the studio and im getting more and more songs so should i go for making a demo or just an album which one would get me more publicity and can u explain
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Does anyone know any web sites where i can see a demo of the kingdom of hearts game?? the 1st video game demo not the 2nd. plz help. best answer-10pts.
thanx
:))
for ps2 if that helps :))
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I am trying to see if i can risk the 30 $ on cod2 for pc. I have downloaded the demo and it worked Pretty well. If the demo works does that mean the game will work at the same level that the demo played at.
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Aight look, im strugglin kid 19 from boston ma, No money broke as hell, but need too get in a studio and record a demo, How do i go about this?, dont really need help on the money question but how do i make a rap demo with a tight budget, As you know Boston isnt much on the map in rap right now, and people are sayin i have potentiol 2 be the next best thing, Need some suggestions, and answers help me out
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Hi. I was wondering if anyone knows how to do this. I was going to record a song for my demo CD sometime soon, but ran into a few problems. I want to record a song that was sung originally by a small boy band in the 90's, but has been reproduced over the years (as demos) for many other artist. How do I go about doing this? Will I run into any legal troubles? Do I have to buy the copyright? All help is appreciated!
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January 30, 2006 - With a history as legendary and as checkered as Tomb Raider's, one must wonder how Eidos keeps the idea of another Tomb Raider fresh in anyone's head. The answer, at least for early January 2006, is to drop a little demo disc into the open hands of the online press corps. Tomb Raider Legend, due on Xbox, PS2, Xbox 360, PSP, and PC this spring, is the seventh Tomb Raider game in less than 10 years, and it's undergone the biggest transformation the series has seen to date. It's an old game Crystal Dynamics is hoping to renew and the biggest changes are both subtle yet instantly noticeable. They should greatly please old Tomb Raider fans such as me. But will new adventure-loving gamers who've played the likes of Prince of Persia instantly fall in love with Lara? Or will they still feel like Lara is a relic of the past?
The split-level demo we have is a consumer demo: It's coming to OPM in April on PS2 and then to retail stores in May. The demo doesn't even comprise an entire level, so the idea is more about whetting our appetites than giving us in-depth preview code. We took about 15-20 minutes to beat it and found the disc offered us a little of everything: rock climbing, rope swinging, shooting and combat, swimming, puzzle solving, and a few new tricks. What we learned from this demo is Tomb Raider still heavily focuses on adventuring. You're primary objective is to figure out how to get from point A to point B. A little gun action, some puzzle solving including occasional physics puzzles, and a little story progression fill in the gaps. Crystal Dynamics said the final game is split between about 75% adventure and 25% action.
Perfect posture.
After a long period of research, Crystal Dynamics felt that restoring Lara Croft and the Tomb Raider series to its roots was important. The focus, Crystal has told us, is to get Lara into a lot of adventuring scenarios, to solve puzzles that don't require you to pull hard-to-see levers on each side of London (see Tomb Raider 3 for that), and to include action and shooting sequences, but not to dwell on them. She's a spelunker, not Rambo; although if you saw the Tomb Raider movies starring Angelina Jolie, you might think differently.
In the demo you find yourself climbing mountainsides in Bolivia in search of an ornate stone dais. Crystal Dynamics has ditched the mathematical checkerboard controls that have haunted all the previous games in the series. Lara is now free to go where she wants. Her list of actions is larger than before too. You'll immediately notice how flexible and generally easy she is to control on any surface, whether it's simply walking or running around, climbing rocky ledges, swimming, or making precision jumps. The only problem I experienced happened when I tried to jump from a vine to a ledge. The animation I learned a little after my leg-breaking death actually shows you when to jump. While on a rope, vine, or chain, moving the controller to the left or the right starts Lara's animation. Let's say you want her to jump right. While using an Xbox or PS2 controller you point the analog stick right, after which she starts prepping. When she is fully extended in the right direction, press the jump button for a successful jump.
New lairs to thieve.
For anyone who's played the old games, this new control scheme is clearly smoother, more intuitive, and less rigid. Lara is capable of moving quickly and smoothly in numerous situations. If you press a button rapidly while shimmying across a cliff side, she will rhythmically and rapidly shift across the rocky surface. She no longer feels like her boots are magnetically stuck to the ground. Is she the next Prince of Persia? No, sir. But is she highly improved over her old bad self? Yes, sir.
If you want to try the demo, go to www.download.com
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I am a singer with 15 years of experience and I finally have the time and money to make a demo. Is it okay to make a demo with an existing song, or is it better to do it with original material?
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I just watched the SVR 08 3 part demo on you tube and i was wondering if there was a way to get that demo that they were using?
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